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This game shows a lot of promise for your first game "of reasonable size and scope" - I liked the excellent writing and the differently structured character quests in particular.


Here are the bugs I encountered during my playthrough in case you want to improve on some aspects:


- Obstruction mapping (examples): 

-- Segmented wall part in Berngarde's castle (upper right corner)

-- Cracked wall tiles, like in the house in Ogden (where the miners' gold is supposed to be hidden), in Junibia (cracked wall tiles outside, which even let the player skip a boss fight [granted, there's also a legitimate way to skip said boss fight]), in Greenwood Forest (shrine/portal in northeastern part), inside the Crossroads Inn (endgame)

-- Castle Tarquin, second floor, clock in room in lower right corner; in the same room, the tile the NPC stands on becomes solid after he has disappeared (and when leaving and reentering the map, the NPC stands on said tile again, but can’t be interacted with).

-- Castle Tarquin, third floor, window in room in upper right corner

-- Mirror in Succubus Lounge 

- There are some directional marker issues (objects or NPCs change their sprites when examined from different directions), for example concerning the portal in Sidonia's room (Wizard Academy in Berngarde), the injured soldier at Tusk Camp, the drunken soldier at Kort's Cove, the injured soldiers at Fort Daybreak, the Cult Runestone bearer

 

- Rugged Axe costs 60 Gold instead of 600 Gold.

 

- If the player declines to visit Tusk Camp and then agrees after speaking to Koji again, Ito says something despite not having joined the party yet.

 

- The Old Veteran in the Tusk Camp doesn't talk about Zork when Gail is about to fight him, instead he talks about Hana and Zork in succession after Gail has already defeated Zork and is about to fight Hana.

 

- Tusk Camp: Master Krugi's last dialogue mentions the final match when the first match hasn't even started yet.

 

- Tusk Camp: When choosing the dialogue option "There has to be a better way" after Gail's fight against Chuck, Gail mentions Ito even when he hasn't joined the party yet.

 

- Ogden: If the player leaves the house in the upper right corner without opening the treasure chest, the house can't be entered again, thus Ito can't be freed and the passage inside Ogden's Quarry remains blocked (game-breaking).

 

- Dwarvish Blasting Gel shouldn't be usable from the menu (even though using it doesn't interfere with the completion of the related side quest).

 

- Kort's Cove: When entering the building right of the inn, the player also ends up inside the inn.

 

- Junipia: If the player talks to Captain Karper from the right side with all party members lined up from left to right, the game will freeze after the inevitable fight, because Emir Deeb is blocked off from the tile he's supposed to reach when walking into the bar (game-breaking).

 

- After obtaining the second Fell Seal (and onwards): When trying to enter Junipia via ship, Tiberius still prevents the party from doing so, even though he isn't on board anymore.

 

- After obtaining the third Fell Seal (only before speaking with Beatrice at Timberg): The player can enter Greenwood Forest again, where the cutscene during which the party obtains the third Fell Seal repeats itself, granting the player another copy of the third Fell Seal.

 

- During Porthos' character quest: After telling Sidonia about the Revealed Letter, the Revealed Letter can be obtained again where it was previously found.

 

- The side quest "Ad-hoc Exorcism" (still) can't be completed (I talked to the nun with exactly 4 Necromancer Tomes in my inventory, tried again later with 10 and 13 to no avail). Even more confusing: After completing Castle Tarquin, the nun gives the party a failed quest speech, while the soldiers that supposedly couldn't be rescued by using the Necromancer Tomes are vitally alive. The bug has been reported before, but isn't fixed yet in version 1.2.

 

- Castle Tarquin, third floor: Despite what Neve tells the party, there doesn't seem to be any random encounters on this floor.


  - Ending: Porthos' sequence was shown for a second without any text and then skipped during my playthrough.


It's really not that much when taking into account how many possibilities you had to consider because of the quest structures. Thanks for an entertaining game, and I hope this won't be your last JRPG endeavor.

(+1)

I like the game very much! I beat it in about 5-6 hours which is quite long for a free game. The writing is very good. My favorite parts were the character quests. The combat is well balanced but a little bit on the easy side. I only found 2 bugs: One where you can't complete the necromancer tome quest even if you found 4 tomes and you talk to the healer woman. The other is a at the very last scene before the credits SPOILERS where you can talk to everybody, you're supposed to be controlling Sam but you have Gail's appearance, I couldn't change formation to put back Sam as the leader because he was locked since I saved him in Hell.

(+2)

Going live with your game! all details inside