The Throne of Bernicia
A downloadable game for Windows
A classic fantasy role-playing game, telling the tale of the kingdom of Bernicia falling into chaos as the forces of darkness encroach on every front. Answer Queen Amelia's call for help as a brave adventurer seeking fame and fortune in a troubled land.
Featuring:
-More than a half-dozen different dungeons to explore!
-A band of stalwart companions for your adventuring party, each with their own backstory and quest to complete!
-A turn-based combat system with hundreds of enemies, skills, weapons, armor, and other features!
-A sprawling fantasy kingdom full of people to meet, from the lowly villagers of Port Polliver up to Queen Amelia herself!
-The incorrigible General Valda, fools!
About the Author/Game
This game's been my quarantine side-project since about June of 2020, where I decided to roll up my sleeves and actually finish a game idea of reasonable size and scope. The Throne of Bernicia is a fond homage to the RPGs of my youth, pretty much played straight and without any big twist on the formula. It was a whole lot of fun to work on, and hopefully you'll have fun playing it too!
Credits & Attribution
This game was made using Kadokawa/Enterbrain's RPG Maker MV, mostly with the stock assets that came with the program. Additional assets and code came from hiddenone, Avery, Jack Saintsworth, Verdibona, Palxan, Victor Moura, and Yanfly, all of whom (to the best of my knowledge) released these assets for use in non-commercial works like this. All rights to these materials belong to their respective owners. If I have made any error in my attribution or any asset made its way into the final game whose owner was not credited here, please contact me ASAP so that I might make a correction.
Special thanks to Dominique Corbett for her help in testing the game!
Initial Release
This is the complete, 1.0 public version of the game. The game is essentially finished, but there may still be bugs and balance issues to fix, so feedback of all kinds is welcome in the comments below.
*UPDATE* - July 8th
I've released a 1.1 build fixing a bug with the final boss, where the player character would be excluded from the party. You can switch to the 1.1 version by downloading it below and then copying the entire save folder (found within the www folder) from the old version of the game into the www folder of the new version of the game.
*UPDATE* - July 10th
The last fix made a slight issue with the epilogue, which is now fixed in 1.2.
*UPDATE* - October 13th
Thanks to everyone for their feedback! I've fixed a bunch of bugs and I'm now releasing the game on Steam as well! I've updated the version here to be the same as the version I fixed up for Steam, and will continue to update the version of the game here in parallel with the one I post there.
Status | Released |
Platforms | Windows |
Author | Dolash |
Genre | Role Playing |
Made with | RPG Maker |
Tags | Fantasy, Funny, JRPG, RPG Maker, Singleplayer |
Average session | A few seconds |
Download
Install instructions
Download, unzip, and run Game.exe
You can switch to an updated version by downloading it below and then copying the entire save folder (found within the www folder) from the old version of the game into the www folder of the new version of the game.
Development log
- 1.1 UpdateJul 08, 2021
Comments
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This game shows a lot of promise for your first game "of reasonable size and scope" - I liked the excellent writing and the differently structured character quests in particular.
Here are the bugs I encountered during my playthrough in case you want to improve on some aspects:
- Obstruction mapping (examples):
-- Segmented wall part in Berngarde's castle (upper right corner)
-- Cracked wall tiles, like in the house in Ogden (where the miners' gold is supposed to be hidden), in Junibia (cracked wall tiles outside, which even let the player skip a boss fight [granted, there's also a legitimate way to skip said boss fight]), in Greenwood Forest (shrine/portal in northeastern part), inside the Crossroads Inn (endgame)
-- Castle Tarquin, second floor, clock in room in lower right corner; in the same room, the tile the NPC stands on becomes solid after he has disappeared (and when leaving and reentering the map, the NPC stands on said tile again, but can’t be interacted with).
-- Castle Tarquin, third floor, window in room in upper right corner
-- Mirror in Succubus Lounge
- There are some directional marker issues (objects or NPCs change their sprites when examined from different directions), for example concerning the portal in Sidonia's room (Wizard Academy in Berngarde), the injured soldier at Tusk Camp, the drunken soldier at Kort's Cove, the injured soldiers at Fort Daybreak, the Cult Runestone bearer
- Rugged Axe costs 60 Gold instead of 600 Gold.
- If the player declines to visit Tusk Camp and then agrees after speaking to Koji again, Ito says something despite not having joined the party yet.
- The Old Veteran in the Tusk Camp doesn't talk about Zork when Gail is about to fight him, instead he talks about Hana and Zork in succession after Gail has already defeated Zork and is about to fight Hana.
- Tusk Camp: Master Krugi's last dialogue mentions the final match when the first match hasn't even started yet.
- Tusk Camp: When choosing the dialogue option "There has to be a better way" after Gail's fight against Chuck, Gail mentions Ito even when he hasn't joined the party yet.
- Ogden: If the player leaves the house in the upper right corner without opening the treasure chest, the house can't be entered again, thus Ito can't be freed and the passage inside Ogden's Quarry remains blocked (game-breaking).
- Dwarvish Blasting Gel shouldn't be usable from the menu (even though using it doesn't interfere with the completion of the related side quest).
- Kort's Cove: When entering the building right of the inn, the player also ends up inside the inn.
- Junipia: If the player talks to Captain Karper from the right side with all party members lined up from left to right, the game will freeze after the inevitable fight, because Emir Deeb is blocked off from the tile he's supposed to reach when walking into the bar (game-breaking).
- After obtaining the second Fell Seal (and onwards): When trying to enter Junipia via ship, Tiberius still prevents the party from doing so, even though he isn't on board anymore.
- After obtaining the third Fell Seal (only before speaking with Beatrice at Timberg): The player can enter Greenwood Forest again, where the cutscene during which the party obtains the third Fell Seal repeats itself, granting the player another copy of the third Fell Seal.
- During Porthos' character quest: After telling Sidonia about the Revealed Letter, the Revealed Letter can be obtained again where it was previously found.
- The side quest "Ad-hoc Exorcism" (still) can't be completed (I talked to the nun with exactly 4 Necromancer Tomes in my inventory, tried again later with 10 and 13 to no avail). Even more confusing: After completing Castle Tarquin, the nun gives the party a failed quest speech, while the soldiers that supposedly couldn't be rescued by using the Necromancer Tomes are vitally alive. The bug has been reported before, but isn't fixed yet in version 1.2.
- Castle Tarquin, third floor: Despite what Neve tells the party, there doesn't seem to be any random encounters on this floor.
- Ending: Porthos' sequence was shown for a second without any text and then skipped during my playthrough.
It's really not that much when taking into account how many possibilities you had to consider because of the quest structures. Thanks for an entertaining game, and I hope this won't be your last JRPG endeavor.
I like the game very much! I beat it in about 5-6 hours which is quite long for a free game. The writing is very good. My favorite parts were the character quests. The combat is well balanced but a little bit on the easy side. I only found 2 bugs: One where you can't complete the necromancer tome quest even if you found 4 tomes and you talk to the healer woman. The other is a at the very last scene before the credits SPOILERS where you can talk to everybody, you're supposed to be controlling Sam but you have Gail's appearance, I couldn't change formation to put back Sam as the leader because he was locked since I saved him in Hell.